A downloadable game

Premise

A group of demon hunters, known as "Anomalies", meet up at an internet cafe to dispatch of a demon. What awaits them, however, is out of this world...

A linear RPG made in RPG Maker with a mostly light-hearted story and cast of characters. Features turn based combat and an emphasis on story telling.

  • 6+ hour expected playtime for a first time playthrough.
  • Content warning: Blood, Swearing, Alcohol Use, mentions of death, mentions of suicide, mentions of drug use, mentions of rape.
  • There may be some non-safe stream language in the game.

Controls

  • Arrow keys - Move
  • Z - Interact/Accept
  • X - Menu/Cancel (Menu may be disabled during certain events)
  • A - Special menu (No use during battles)
  • Q - Changes the character page LEFT when viewing status/equipment screens.
  • W - Changes the character page RIGHT when viewing status/equipment screens.
  • Shift - Review Message Log
  • Left CTRL - Skip message (This does not discern between read and unread text)
  • F5 - Reset the game

Main Character Art by Lagmorph.


Updates

The latest update is 8/8/2022.

If you have downloaded the game beforehand, please download the smaller file and apply the installation instructions within.  Your save files will be compatible with the update. A changelog is included within.

If you have NOT downloaded the game before, then the current game download comes patched. No further action is needed beyond extracting the files.

Please note that updates will be focused on bug fixes. There is no additional content planned.


Download

Download
Anomalys-Journey_Windows_8-8-2022.zip 344 MB
Download
AnomalysJourney 08082022 Update.zip 180 kB

Install instructions

Extract the "AnomalysJourney" folder to a directory.

Double click Game.EXE to run.

Please consult ReadMe.txt for controls and credits.

Comments

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(+1)

Found this game randomly while scrolling through Tw*tter.
I enjoyed the story overall. Nice friendship, and all that jazz. Characters gelled really well together, very natural and I felt really invested in the story. That being said, it did feel like a sequel, with all the references to unseen characters, for of the game until near the end. While I do somewhat understand where you were going with this form of storytelling, it was a pervasive, jarring feeling, like, once again, I was playing a sequel. Good moments of this were like Lana, for example, "oh yeah, maid-to-go at home, sure." But when second, third, all the way through what I believe were 6 names randomly popped up? I had to go check back to your game-list to be sure I didn't just hop in the second game.

I also thought this game was going to be more... well, for a lack of better terms, "Undertale-esque" than it actually was due to the statue at the start glaring? It seemed like I was going to get a lot more punished from straying from being a goodie-two-shoes, not that I minded of course, but it was still a lingering thought throughout my first playthrough.

Playing through the game, overturning all nooks and crannies (but also because I suck at games) took me around... 10 hours? Uh, I did encounter some spelling issues, a handful of wall-clipping and even 1 infinite item dupe glitch! Fun! Some buffs aren't really explained, and neither are the stats (What does Luck do? What does Mind do?) It'd be nice if players could see all the alternate endings/stuff, rather than replaying through the game to see
some after-game credits.

[SPOILER WARNING]-ish

My personal favorite part was the UOOOH LITTLE GIRL part. Really out of left-field and had me laughing a solid minute. AoH best character/boss. Speaking of left-field, the "anti-streamer language" was a strange touch, maybe could have gone without it as it didn't really... add to anything, outside of more colorful insults? It didn't hamper my enjoyment, but it just seemed unnecessary. I also find it weird they just let the man-eating fairy in without any gripes. Like, that part bothered me the most, the... the party was, what, "I guess we can't blame you for eating da humies haha xd" like, huh???

Linda really saved my rear throughout the game, the unsung hero, tanking and guardin'. Waw. I didn't touch the sword stance as often sadly, due to the party disintegrating and causing me to waste revives or risk having underleveled party members, her sword stance popped off, and it was great.
I enjoyed Floria despite the author notes on her; a clover plus the multi-hit charm meant anywhere from 280 to 2.8k damage on a whim to the final boss. Okay, maybe that's not that much, but between having a built-in multi-hit, sounding like JOEY WHEELER (Jonouchi) and just being relatable, she has a special place in my heart. I do agree though that her skills were all over the place, but she was a nice Jack of All Trades.
Cofee for me was just a self-sustain, although the stun was nice. I mean, the multi-hit meant healing over 50% from just an attack? Almost considered making her the tank at a point. I didn't really use her debuffs, for they rarely procc'd, outside the stun.
Alora was kinda insufferable until near the end, both in and out of combat. Her heal was nice, and so was her treasure scout, but I always felt like I had to babysit her, and pray she didn't get melted before I could get Linda set up. At least her character changed for the better near the end, good on her. I do wish my poison managed to pop off, it seemed like... it was a percentage based damage thing? Hmmm.

Reading the author's notes, am upset I got gatekept the "best armor" in the game. Also you could interact with the Assassin Captain? Huh???

I also HATE that third stone puzzle, nice items, but I HATE IT.
AAAAA

[SPOILER WARNING]-ish end

Uhhh, I enjoyed the game. I mean, I spent a while playing it, and a bit more typing out this review. Niceu~!

(3 edits)

I'm glad to hear you enjoyed the game and I enjoyed reading your comment. Thank you very much for the detailed feedback and playing through my game! I appreciate it. Detailed, quality feedback is hard to come by and I'm humbled you took the time to do that for me. It helps pinpoint what I need to improve on in the future.

Your perspective on the characters and story are quite unique from my playtesters, which I think is cool. I'm glad you liked Floria and while I was harsh on her in the dev room, I don't think I'll be scrapping her or anything like that.


If you don't mind, could you elaborate on the wall clipping and item duping glitch? Specifically the latter. Wall clipping is something I knew I was gonna miss even at the end, heh. I'll look into both.

Also, what did you think of the battle difficulty? Too hard, too easy, just right, all over the place, etc? Thanks again!

(+1)

I took... think there were just four screenshots of moments where I could clip through stuff, though the two below were the worst offenders, as I could walk through the entire wall.
The Chiffon Dress chest kept giving me additional dresses as long as I interacted with it, for some reason it was only that chest. Too bad too, I would have liked more free Trophies. :]

Battle difficulty was hard but fair up until after the cave, in which it became easy, although I did grind to the point where the monsters disappeared in each section. The battles never overstayed their welcome, and the boss fights were properly healthy, I don't really know how else to describe it. The hardest battle for me was the Goddess fight, (I believe it was around 5 tries?) though as I stated, once I took off the Cursed Eye, it wasn't too bad. No OHKO baybee~